The Wheat Field, Fence, and Pumpkin Jack-O-Lantern were created procedurally with Houdini while the Scarecrow hat and shirt were sculpted in Zbrush. The Lantern was modeled and the scene was rendered in Maya.
The focus of this project was to explore Procedural Modeling techniques in Houdini and Lighting and Camera Angles in Maya, so there is not as much focus on surfacing and textures or optimizing the models for real-time games. Still, I would like to optimize the scene and assets further in the future, so I can bring them into a game engine.