A Foggy Autumn Morning at the Wheat Field
Maya Scene Setup

Maya Scene Setup

Fractured Fence Houdini Breakdown

Fractured Fence Houdini Breakdown

Wheat Houdini Breakdown

Wheat Houdini Breakdown

Wheat Field Houdini Breakdown. The field adapts to fill the area within the fence.

Wheat Field Houdini Breakdown. The field adapts to fill the area within the fence.

Scarecrow Houdini Breakdown. Carved Pumpkin based on Adrien Lambert's "Pumpkin Hell" tutorial.

Scarecrow Houdini Breakdown. Carved Pumpkin based on Adrien Lambert's "Pumpkin Hell" tutorial.

A Foggy Autumn Morning at the Wheat Field

The Wheat Field, Fence, and Pumpkin Jack-O-Lantern were created procedurally with Houdini while the Scarecrow hat and shirt were sculpted in Zbrush. The Lantern was modeled and the scene was rendered in Maya.

The focus of this project was to explore Procedural Modeling techniques in Houdini and Lighting and Camera Angles in Maya, so there is not as much focus on surfacing and textures or optimizing the models for real-time games. Still, I would like to optimize the scene and assets further in the future, so I can bring them into a game engine.

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