Sea Floor: Procedural Kelp Forest and Coral
Beach & Underwater Terrain Materials

Beach & Underwater Terrain Materials

Barnacles Material

Barnacles Material

Sea Floor: Procedural Kelp Forest and Coral

Procedural assets and test scene for my ongoing underwater project rendered in Unreal Engine 5. All models than otherwise stated were created in Houdini and textures were made using Substance Painter and Substance Designer. Quixel textures and atlases were used to texture the rock formations and kelp. The smaller stones/pebbles and smaller underwater vegetation are Quixel assets.

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