Marmoset viewer of mid-poly assets
Procedural office chair asset modeled in Houdini. The asset was converted into an HDA and rendered in Unreal Engine. The seat and back type can be switched between two main options and then customized further. UVs are separated into two maps (hence the overlap in the viewport), the first is for the base and legs and the second is for the chair back, seat, and armrests. The asset includes a switch between low-poly and mid-poly versions to later make way for a mesh map baking setup.