Attic Dreams (WIP)
Detailed Lighting

Detailed Lighting

Wireframe

Wireframe

Base Colour

Base Colour

Normal to "Creepy": Light On

Normal to "Creepy": Light On

Normal to "Creepy": Light Off

Normal to "Creepy": Light Off

Attic HDA Breakdown in Unreal

Attic Houdini Overview.

Attic Houdini Overview.

Textures and materials other than for the Brick Wall and Chimney and Concrete Quarter Wall were created in Substance Designer and Substance Painter. All textures are tiling except for an Atlus created for the trap door.

Textures and materials other than for the Brick Wall and Chimney and Concrete Quarter Wall were created in Substance Designer and Substance Painter. All textures are tiling except for an Atlus created for the trap door.

Stone Trim Sheet

Stone Trim Sheet

Walls and Roof Tileable Texture

Walls and Roof Tileable Texture

Wood Trim Sheet

Wood Trim Sheet

Procedural Prop Tools made in Houdini. Variations were created and baked in Unreal.

Procedural Prop Tools made in Houdini. Variations were created and baked in Unreal.

Packing Box HDA Breakdown in Unreal

Packing Boxes tool. Labels were added using decals in Unreal.

Packing Boxes tool. Labels were added using decals in Unreal.

Cloth/Tarp Draping HDA Breakdown in Unreal

Cloth/Tarp Draping tool. Includes low to high normal map baking in-engine to optimize poly count and preview.

Cloth/Tarp Draping tool. Includes low to high normal map baking in-engine to optimize poly count and preview.

Homeware Tableware Tool HDA Breakdown in Unreal

Dining/Kitchen Houseware tool. Create Vases, stemmed glasses, cups, bowls, and plates as well as additional storage/packing option to cups and glasses.

Dining/Kitchen Houseware tool. Create Vases, stemmed glasses, cups, bowls, and plates as well as additional storage/packing option to cups and glasses.

Vintage Sewing Posters transition between normal and creepy with the light.

Vintage Sewing Posters transition between normal and creepy with the light.

Hanging Cage Light.

Hanging Cage Light.

For more breakdown see the Spider Dressform post: https://www.artstation.com/artwork/xYr1eW

For more breakdown see the Spider Dressform post: https://www.artstation.com/artwork/xYr1eW

Dressform Rig

Dressform Rig

Procedural Bicycle modeled in Houdini and rigged for animation and posing in Maya.

Procedural Bicycle modeled in Houdini and rigged for animation and posing in Maya.

Bike Houdini Breakdown.

Bike Houdini Breakdown.

Storm Lantern. Dry and Wet variations.

Storm Lantern. Dry and Wet variations.

Shader animated Spider Webs.

Shader animated Spider Webs.

Attic Dreams (WIP)

WIP for Ubisoft NEXT Technical Art 2022. Unfortunately, I was not able to finish the scene for the submission deadline, but I decided to pick it up again recently to polish and finish it up. The goal of the project was to create procedural asset tools in Houdini that I could bring into Unreal to quickly create environment prop variations and to easily iterate and alter the structure of the attic. Visually, I aim to transition different elements into normal and "creepy" states (Dressform and Vintage Sewing Posters) of the scene as the light flickers and fades in and out. So far I have most of the environment and props done, so I am currently working on my main hero props, the Dressform and 1892 Hand Cranked Singer Sewing Machine. Quixel textures were used for the brick walls and chimney and the tarp. More technical texture breakdowns for Substance Designer assets to come.

More artwork